Blender - The Ultimate Guide - BLENDER HIGH SCHOOL

Maecenas vitae congue augue,
nec volutpat risus.
Vai ai contenuti

Menu principale:

PRODUCTS

BLENDER - THE ULTIMATE GUIDE  
BLENDER - LA GUIDA DEFINITIVA  

LEARNING
TRAINING
CREATING



MAYBE BLENDER IS THE MOST COMPLETE SOFTWARE IN COMPUTER GRAPHICS.
IT SEEMED IMPOSSIBLE TO WRITE A REAL ENCYCLOPEDIA WITH ALL TOPICS AND CONTENTS, BUT WE DID IT!

THE WORK IS DIVIDED IN 5 BIG BOOKS, IN WHICH ALL THE TOPICS, ANY TOOL, EVERY MENU AND EVERY PARAMETER
ARE DEEPLY EXPLAINED AND IMPLEMENTED BY HUNDREDS OF IMAGES AND PRATICAL EXAMPLES.

THANX TO FEATURE CONTROL, THE ULTIMATE GUIDE REMAINS IN STEP.
THE FIRST 4 VOLUMES ARE DEFINITIVE AND ARE UPDATED AT 2.79 BLENDER VERSION.
THE 5FT VOLUME IS UPDATED AT 2.8 BLENDER VERSION BUILD TEST AND WILL BE FREQUENTLY UNPGRADED.

THE VOLUMES ARE AVAILABLE IN 2 VERSIONS: PRINTED BOOK AND DIGITAL (PDF AND EPUB FORMATS).



FORSE BLENDER E' IL PIU' COMPLETO SOFTWARE DI COMPUTER GRAFICA.
SEMBRAVA IMPOSSIBILE POTER SCRIVERE UNA VERA ENCICLOPEDIA, CON TUTTI GLI ARGOMENTI E I CONTENUTI, MA LO ABBIAMO FATTO!

LA GUIDA E' SUDDIVISA IN 5 GRANDI VOLUMI, IN CUI CI SI ADDENTRA A FONDO IN OGNI ARGOMENTO, OGNI MENU E OGNI PARAMETRO
CON L'AUSILIO DI CENTINAIA DI IMMAGINI ED ESEMPI PRATICI.

GRAZIE AL CONTROLLO COSTANTE DEGLI AGGIORNAMENTI, LA GUIDA DEFINITIVA E' SEMPRE AL PASSO.
I PRIMI 4 VOLUMI SONO DA RITENERSI DEFINITIVI IN QUANTO AGGIORNATI ALLA VERSIONE 2.79 DI BLENDER.
IL QUINTO VOLUME E' AGGIORNATO ALLA TEST BUILD 2.8 E SARA' COSTANTEMENTE AGGIORNATO.

I VOLUMI SONO DISPONIBILI IN 2 VERSIONI: CARTACEO E DIGITALE (FORMATI PDF E EPUB).





 

VERSIONE ITALIANA



VOLUME 1
Autore: A. Coppola
520 pagine - cm 14,85 x 21
4 colori (versione digitale)



ARGOMENTI PRINCIPALI:
Introduzione
Interfaccia e impostazioni
Metodi di selezione
Workspace
Oggetti
Strumenti e Modificatori









VOLUME 2
Autore: A. Coppola
520 pagine - cm 14,85 x 21
4 colori (versione digitale)



ARGOMENTI PRINCIPALI:
Blender Internal
Cycles e i nodi
Materiali, Texture Paint
Texture seamless
Parentele e vincoli
Illuminazione e inquadratura









VOLUME 3
Autore: A. Coppola
506 pagine - cm 14,85 x 21
4 colori (versione digitale)



ARGOMENTI PRINCIPALI:
La dinamica dei corpi rigidi
Fisica e simulazioni
Vertex Paint e Weight Paint
Particle System Emitter
Particle Systema Hair
Compositing









VOLUME 4
Autore: A. Coppola
456 pagine - cm 14,85 x 21
4 colori (versione digitale)



ARGOMENTI PRINCIPALI:
Animazione
Modellazione di un Character
Rigging e Cinematica Inversa
Motion Capture (MOCAP)
Motion Tracking e Videoediting
Sculpting









VOLUME 5
Autore: A. Coppola
422 pagine - cm 14,85 x 21
4 colori (versione digitale)



ARGOMENTI PRINCIPALI:
Freestyle Render
Grease Pencil, sculpting e animazione 2D
Blender Game Engine (BGE)
La teoria dei PBR
Addons, Blend4Web, fotogrammetria
Blender 2.8: Clay Render e Eevee Render










ENGLISH VERSION










VOLUME 1
Author: A. Coppola
472 pages - cm 14,85 x 21
4 color (digital version)



MAIN TOPICS:
Introduction
Interface and Setup
Selection Methods
Workspace
Objects
Tools and Modifiers









VOLUME 2
Author: A. Coppola
485 pages - cm 14,85 x 21
4 color (digital version)



MAIN TOPICS:
Blender Internal
Cycles Render and nodes
Materials and Texture Paint
Texture seamless
Parents and Constraints
Illumination and Framing









VOLUME 3
Author: A. Coppola
480 pages - cm 14,85 x 21
4 color (digital version)



MAIN TOPICS:
Rigid Body
Physics and simulations
Vertex Paint and Weight Paint
Particle System Emitter
Particle System Hair
Compositing








VOLUME 4
Author: A. Coppola
420 pages - cm 14,85 x 21
4 color (digital version)



MAIN TOPICS:
Animation
3D modeling of a Character
Rigging and Inverse Kinematic
Motion Capture (MOCAP)
Motion Tracking and Videoediting
Sculpting






Not yet available.

Publication scheduled at the end of 2017


VOLUME 5
Author: A. Coppola
458 pages - cm 14,85 x 21
4 color (pdf version)



MAIN TOPICS:
Freestyle Render
Grease Pencil, sculpting, 2D animation
Blender Game Engine (BGE)
PBR Theory
Addons, Blend4Web, photogrammetry
Blender 2.8: Clay and Eevee renders


DOWNLOAD FOR FREE THE FIRST 2 CHAPTERS! CHOOSE THE LANGUAGE...
SCARICA GRATUITAMENTE I PRIMI DUE CAPITOLI! SCEGLI LA LINGUA...

             



BUY TOGETHER THE 5 VOLUMES IN PDF AND EPUB VERSIONS BOTH AT ONLY € 55,00 INSTEAD OF 75,00!
YOU WILL SAVE € 20,00!
AVAILABLE JUST IN ITALIAN NOW.

ACQUISTA I 5 VOLUMI IN UN'UNICA SOLUZIONE NELLE VERSIONI PDF E EPUB INSIEME A SOLI € 55,00 INVECE DI € 75,00
RISPARMIERAI € 20,00!
DISPONIBILE (PER ORA) NELLA SOLA VERSIONE ITALIANA.







IF YOU SHOULD NOT BE CONSIDERED SATISFIED FOR THE QUALITY OF THE PRODUCT, SEND A PEC TO BLENDERHIGHSCHOOL@GMAIL.COM, WITHIN 7 DAYS, EXPLAINING THE REASON AND INDICATING THE DATE OF THE PURCHASE. YOU WILL BE FULLY REFOUND. FOR ANY TECHNICAL ISSUE, PLEASE, RATHEN REPORT. THANK YOU.

   

ABOUT THE AUTHOR


ANDREA COPPOLA
Director - CG Generalist



Architect, Designer, 3D Artist and house builder (in the past also musician and producer), he lives and works dividing himself between Rome
(where he deals mainly with architectural projects of interior and design) and Kenya (where he created two residences and a hotel).
Owner and founder of L.A.A.R. architectural firm, mainly focused in interior and furniture design, in this company he designed and followed the marketing of two kitchens.
He also works on construction sites as safety coordinator and consultant. He was assistant professor and lecturer in some University Masterclass in Rome.
He has transformed during the past years, his passion for CG, and especially for Blender,in a real job, first specializing himself in live and distance training, writing and publishing several books on Blender, Autocad, and producing video courses for all levels, then creating Blender High School.
He is one of the 5 italian Blender Foundation Certified Trainer.

   
Torna ai contenuti | Torna al menu