Learn in this small monographic book how is the theory to create in CG realistic materials!
Are you ready to know means and how to create physical based rendering materials? Cool! In this book you can have the answers you need.
You will discover what it is and the basics on the operation of the incident light on surfaces.
32 pages, 4 colors, images, descriptions and tips.
IF YOU SHOULD NOT BE CONSIDERED SATISFIED FOR THE QUALITY OF THE PRODUCT, SEND A PEC TO BLENDERHIGHSCHOOL@GMAIL.COM, WITHIN 7 DAYS, EXPLAINING THE REASON AND INDICATING THE DATE OF THE PURCHASE. YOU WILL BE FULLY REFOUND. FOR ANY TECHNICAL ISSUE, PLEASE, RATHEN REPORT. THANK YOU.
ABOUT THE AUTHOR
Director - CG Generalist
Architect, Designer, 3D Artist and house builder (in the past also musician and producer), he lives and works dividing himself between Rome
(where he deals mainly with architectural projects of interior and design) and Kenya (where he created two residences and a hotel).
Owner and founder of L.A.A.R. architectural firm, mainly focused in interior and furniture design, in this company he designed and followed the marketing of two kitchens.
He also works on construction sites as safety coordinator and consultant. He was assistant professor and lecturer in some University Masterclass in Rome.
He has transformed during the past years, his passion for CG, and especially for Blender,in a real job, first specializing himself in live and distance training, writing and publishing several books on Blender, Autocad, and producing video courses for all levels, then creating Blender High School.
He is one of the 5 italian Blender Foundation Certified Trainer.